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АГРОУСАДЬБЫ БЕЛАРУСИ 2020 ГОДА. КАТАЛОГ УСАДЕБ. СНЯТЬ В АРЕНДУ КОТТЕДЖ, ДОМ
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27
vusadbe.by
Last Updated: 4 years
Success
70% of passed verification steps
Warning
15% of total warning
Errors
15% of total errors, require fast action
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Desktop
Mobile
Performance
Desktop Score 66%
Best Practices
Desktop Score 64%
SEO
Desktop Score 92%
Progressive Web App
Desktop Score 26%
Performance
Mobile Score 30%
Best Practices
Mobile Score 57%
SEO
Mobile Score 91%
Progressive Web App
Mobile Score 29%
Page Authority
Authority 27%
Domain Authority
Domain Authority 25%
Moz Rank
2.7/10
Bounce Rate
Rate 0%
Charset
Encoding
Great, language/character encoding is specified:
UTF-8
Title Tag
76 Characters
АГРОУСАДЬБЫ БЕЛАРУСИ 2020 ГОДА. КАТАЛОГ УСАДЕБ. СНЯТЬ В АРЕНДУ КОТТЕДЖ, ДОМ
Meta Description
101 Characters
База агроусадеб Беларуси ❤, на сайте можно снять в аренду коттедж, дом и усадьбу. Цены, фото, отзывы.
Effective URL
22 Characters
https://agro-usadba.by
Excerpt
Page content
Агроусадьбы Беларуси 2020 года. Каталог Усадеб. Снять в аренду коттедж, дом Агроусадьбы Беларуси,снять коттедж, дом и агроусадьбу главная ...
Keywords Cloud
Density
агроусадьба
10
агроусадьбы
9
беларуси
9
усадьба
7
человека
6
область
6
отдыха
5
вариант
5
возможность
5
спальных
5
Keyword Consistency
Keyword density is one of the main terms in SEO
Keyword
Freq
Title
Desc
Domain
H1
H2
агроусадьба
10
агроусадьбы
9
беларуси
9
усадьба
7
человека
6
область
6
отдыха
5
вариант
5
возможность
5
спальных
5
Google Preview
Your look like this in google search result
АГРОУСАДЬБЫ БЕЛАРУСИ 2020 ГОДА. КАТАЛОГ УСАДЕБ. СНЯТЬ В АРЕН
https://agro-usadba.by
База агроусадеб Беларуси ❤, на сайте можно снять в аренду коттедж, дом и усадьбу. Цены, фото, отзывы.
Robots.txt
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http://vusadbe.by/robots.txt
Sitemap.xml
File Detected
http://vusadbe.by/sitemap.xml
Whois
Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 2017-10-13 / 8 years
Create on: 2011-09-13 / 14 years
Expires on: 2018-10-15 / 79 months 20 days
Active Technologies LLC ,
Nameservers
ns1.activeby.net
ns2.activeby.net
Page Size
Code & Text Ratio
Document Size: ~53.48 KB
Code Size: ~29.41 KB
Text Size: ~24.07 KB
Ratio: 45.01%
Estimation Traffic and Earnings
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PWA - Manifest
Manifest is not valid
Your site don't have valid manifest.json, read more in
Web App Manifest
Desktop
Total Blocking Time
80 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Remove unused JavaScript
Potential savings of 174 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Eliminate render-blocking resources
Potential savings of 690 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Page load is not fast enough on mobile networks
Interactive on simulated mobile network at 15.2 s
A fast page load over a cellular network ensures a good mobile user experience
Avoid chaining critical requests
14 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Includes front-end JavaScript libraries with known security vulnerabilities
4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Minimizes main-thread work
1.7 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Largest Contentful Paint element
1 element found
This is the largest contentful element painted within the viewport
Avoid large layout shifts
1 element found
These DOM elements contribute most to the CLS of the page.
Speed Index
4.3 s
Speed Index shows how quickly the contents of a page are visibly populated
First Meaningful Paint
0.8 s
First Meaningful Paint measures when the primary content of a page is visible
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
First CPU Idle
2.0 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
JavaScript execution time
1.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Keep request counts low and transfer sizes small
78 requests • 2,895 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Time to Interactive
1.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Avoid enormous network payloads
Total size was 2,895 KiB
Large network payloads cost users real money and are highly correlated with long load times
Avoids an excessive DOM size
394 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Reduce initial server response time
Root document took 2,010 ms
Keep the server response time for the main document short because all other requests depend on it
Cumulative Layout Shift
0.004
Cumulative Layout Shift measures the movement of visible elements within the viewport
Serve static assets with an efficient cache policy
56 resources found
A long cache lifetime can speed up repeat visits to your page
Efficiently encode images
Potential savings of 35 KiB
Optimized images load faster and consume less cellular data
Estimated Input Latency
30 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Minimize third-party usage
Third-party code blocked the main thread for 160 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Properly size images
Potential savings of 558 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Avoids large JavaScript libraries with smaller alternatives
0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
First Contentful Paint
0.8 s
First Contentful Paint marks the time at which the first text or image is painted
Largest Contentful Paint
3.6 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Serve images in next-gen formats
Potential savings of 1,303 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Avoid long main-thread tasks
7 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Max Potential First Input Delay
100 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Mobile
Reduce the impact of third-party code
Third-party code blocked the main thread for 1,680 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Reduce initial server response time
Root document took 620 ms
Keep the server response time for the main document short because all other requests depend on it
Remove unused JavaScript
Potential savings of 174 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
First Contentful Paint (3G)
5439 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Largest Contentful Paint element
1 element found
This is the largest contentful element painted within the viewport
Reduce JavaScript execution time
4.3 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Properly size images
Potential savings of 63 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Time to Interactive
10.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Document uses legible font sizes
100% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
First Contentful Paint
2.8 s
First Contentful Paint marks the time at which the first text or image is painted
First Meaningful Paint
2.8 s
First Meaningful Paint measures when the primary content of a page is visible
Page load is not fast enough on mobile networks
Interactive at 10.7 s
A fast page load over a cellular network ensures a good mobile user experience
Avoid long main-thread tasks
19 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Tap targets are not sized appropriately
86% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Keep request counts low and transfer sizes small
70 requests • 1,764 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Avoid chaining critical requests
14 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size
394 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Serve images in next-gen formats
Potential savings of 665 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Largest Contentful Paint
5.9 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Serve static assets with an efficient cache policy
48 resources found
A long cache lifetime can speed up repeat visits to your page
Speed Index
8.5 s
Speed Index shows how quickly the contents of a page are visibly populated
Eliminate render-blocking resources
Potential savings of 2,090 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Max Potential First Input Delay
410 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Total Blocking Time
1,200 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Defer offscreen images
Potential savings of 1,041 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Efficiently encode images
Potential savings of 35 KiB
Optimized images load faster and consume less cellular data
Avoids large JavaScript libraries with smaller alternatives
0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
Avoids enormous network payloads
Total size was 1,764 KiB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work
5.6 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Estimated Input Latency
130 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Includes front-end JavaScript libraries with known security vulnerabilities
4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
First CPU Idle
6.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Speed And Optimization Tips
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